Showing posts with label ghosts. Show all posts
Showing posts with label ghosts. Show all posts

Friday, 17 January 2025

Two Overly Aggressive Players

Two Overly Aggressive Players

  In real life, I'm a rather peaceful and gentle person, but I bring none of that to the chess board. When the clocks are started, I'm immediately transformed into a vicious predator. It's strange, but I've come to terms with my chess personality, and I don't try to avoid aggressive play.

That means that my games often see me attacking and my opponent defending. The most common scenarios are either me making a blunder due to over-confidence, or my opponent cracking under the pressure.

Sometimes, however, I face an opponent even more aggressive than myself, and that can lead to really weird games where most of the moves should objectively be classed as mistakes. Here's a recent example, enjoy! (I should add here that my opponent is a very gentle person away from the board.)

Me - N.N. (Open Tournament, 2024)

1. c4 e5 2. Nc3 Nc6 3. Nf3 Bc5 The first sign of aggressiveness. Instead of the standard move 3 ... Nf6, Black immediately takes aim at f2.

After 3... Bc5

The cautious player now continues with 4. e3, making the Bishop look rather misplaced.


 4. Na4 Chasing away the Bishop, but at a cost. The Knight has no future on a4, and must eventually return to c3.

 4. Be7 5. g3 An attempt to steer into my normal Reversed Dragon, but that requires d3 to be played first. Now Black take the initiative with 5 ... e4 forcing the Knight back to g1, but instead:

5 ... d6 6. Bg2 h5 Black is eager to get a Kingside attack, and once again misses e4.

7. h4 Be6 8. d3 Qd7 This looks dangerous, but it's not, unless White panics. White should now play Nc3, preparing a Queenside advance to discourage Black from castling long. 

9. Ng5 Bxg5 10. Bxg5 (hxg5 was better) 10... f6 11. Bd2 O-O-O

 After 11...O-O-O

Black wants to use all his pieces for his attack, but underestimates White's threats on the Queenside. 11 ... Nge7 preparing O-O would keep the game equal, but now White is clearly better.

12. b4 Nge7 Too slow. Nd4 followed by Bg4 was the only way to keep the attack going. 

13. b5 Nd4 14. e3 Ndf5

After 14...Ndf5

Now White's attack breaks through before Black can organise their Kingside attack. Unless...

15. Qf3? White couldn't resist setting up a battery on the long diagonal. Rb1 followed by c5 would secure the win. Now Black could save the day by 15 ... c5, a nice multi-purpose move that stops White's c5 advance, and also defends b7. Instead, Black tries to dismantle the battery:

15... d5?? 16. Nc5 Qd6 17. Nxe6 Qxe6 18. cxd5

After 18.cxd5

18... Nxd5?? Black is in in deep trouble, but Rxd5 would at least avoid losing a piece.

19. Bh3 Qd6 20. Bxf5+ Kb8 21. O-O? Wasting time. Qe4 would kept up the pace.

21... g5 This move is a ghost, because both players now foresee a terrible onslaught on the Black King, while in reality there isn't one. Unless White helps, which is what happened in the game. But first, some floundering where neither player finds the right moves.

22. Be4 Qe6 23. Bf5 Qd6 24. Rfc1 gxh4 25. gxh4 Rhg8+ 26. Kh1 Ne7 27. Bh3 Qxd3 28. Bb4 Nd5 

After 28...Nd5 
White is still winning, but now it starts to slip.

29. Bf1? Qg6 30. Bg2?? Giving away the win. Bc4 was the only move.

30... Qf7?? Giving back the win. 30 ... e4 could save the game for Black. Surprisingly often a blunder is answered with another blunder, as this game demonstrates.

31. Rab1?? Another blunder, Rd1 was the right move. However, White still retains some advantage.

31... Rg4 32. a3? Now Black can take over the game with f5, but chooses a more "active" move:

32... e4?? 33. Qh3? (Qf5 wins) Rdg8 34. Rg1 Nxb4 35. Rxb4 f5 

After 35...f5
White is a piece up, but how should White continue? The only move that promises winning chances is Qh2, but that wasn't on my radar at the time. Instead, I went completely lost.

 36. Rbb1?? Qf6?? 37. Bxe4?? Another triple blunder sequence! But now Black shook it off, and finished the game in orderly fashion.

37... fxe4 38. Rxg4 Rxg4 39. Rg1 Qxh4 40. Qxh4 Rxh4+ 41. Kg2 Rg4+ 42. Kh2 Rxg1 43. Kxg1 c5 44. bxc6 bxc6 45. f4 exf3 46. e4 c5 47. e5 c4 0-1

Takeaway

If you're an aggressive player, then go ahead and play aggressively. Just remember, you're increasing the randomness, and that means that both players will make more mistakes than in a normal game. So, against weaker players, it's safer to just wait out their mistakes before lashing out.

Tuesday, 26 March 2024

Are You Afraid of Ghosts?

No? Maybe you should be. Ghosts can cause a great deal of harm, even if they only exist inside your own mind. In chess, ghosts can be a piece, a move, or a sequence of moves. They are ghosts because they aren't real, but you perceive them a real, and also quite scary. Here are two examples:

 This is from an earlier post, Double Delusion. The ghost here is the move Bd6+. It's not real (the Bishop is pinned), Still, the ghost lured Black into playing Rc7, believing that the Rook couldn't be captured because of the Bishop fork on d6. However, the Bishop is still pinned, so the Rook can safely be captured, winning the game. Instead, having reality obscured by the same ghost, White moved his Rook into safety with Rd5, and soon lost the game.

 This one is from a game of my own, played the day after the Double Delusion was published, and appeared in the A Strange Coincidence post. This time, it's the Knight on d5 that will become a ghost, but not until it's captured. This will happen soon if it doesn't leave it's post, being under attack from both Queen and Rook.

The reason that the Knight looks so fearful is the potential fork on e7. This becomes a real threat if the Queen moves away from the e-file, but at the moment, she has nowhere to go. So, White played Re1. Is Black doomed now, since Qxd5 fails to Ne7+, forking King, Queen and Rook? A closer look reveals that the Knight becomes a ghost after Qxd5, and can no longer interact with the real world. Qxd5, and White resigned.

Takeaway

Try not to be intimidated by ghosts. Put them in the spotlight, stare them in the eye, and they will vanish into thin air. It's not the ghosts that are dangerous, it's our fear of them that causes all the damage.